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CHARACTER  TD

3DE in Warsaw is looking for a Character TD to work on upcoming productions for cinematics and visual effects. The main task will be creating high quality rigs and rigging tools to be used by other team members structured in Maya. Right person must have outstanding knowledge of rigging for Maya as a main tool.

responsibilities:

 

  • Creating complex rig setups for any type of objects needed in production ranging from props to complex characters and creatures.

  • Creating rigs compatible with outlines established by the 3de pipeline.

  • Ability to work closely with all departments in the studio to make sure that the work coming from all the artists is rigging compatible and follows guidelines of our in-house rigging systems and insuring the continuation and upgrades of the current rigging tools.

  • Communicate and work with fellow artists and TDs to create the best work possible within the time given.

  • Provide CG Supervisors with progress reports.

  • Share techniques and look over other less experienced character TDs

 

requirements:

  • 1+ years of proven experience in a Character TD role.

  • Impeccable knowledge for Maya.

  • Ability to apply yourself to an in-house pipeline and pre-existing rigging tools.

  • Outstanding organisation and communication skills.

  • Ability to work within a team and in a dynamically changing environment full of ideas.

  • Multitasking, problem solving, self-ogarnisation and priorotising your day to day work in key for our ideal Character TD.

  • Knowledge of Linux Centos and Windows 7 operating systems.

  • Fluent English language skills.

 
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